Meshia — drcain fork

An independent fork of Meshia by Ram.Type-0, maintained by drcain1.

The main additions in this fork are FA-QEM (the default), Blender Decimate, UV Loop Dissolve, per-mesh shape and deformation protection, and automatic triangle-count adjustment based on actual NDMF build measurements. Reduce avatar polygon counts while keeping existing textures and materials, and fit your triangle budget while respecting each mesh's chosen protections.

このフォークの主な追加機能は、FA-QEM(標準)、 Blender デシメート、UV Loop Dissolve、 メッシュごとの形状・ボーンによる変形の保護、 NDMF ビルドの実測値に基づく三角形数の自動調整です。 既存のテクスチャとマテリアルを維持しながらアバターを軽量化し、 各メッシュで選択した保護を維持しながら目標三角形数に近づくよう配分を調整します。

FA-QEM paper / FA-QEM の参考論文: Fast and Robust Mesh Simplification for Generated and Real-World 3D Assets (arXiv).

26 package version(s) available.

Add repository to VCC or ALCOM

You can also paste this URL into either application's Add Repository dialog:
https://drcain1.github.io/Meshia.MeshSimplification/vpm/index.json

This package replaces upstream Meshia. Back up your project and close Unity before switching. Install only one Meshia variant per project. Enable prerelease packages to see beta versions.

Add anatawa12's repository for the localization dependency. For avatar integration, install NDMF and Modular Avatar from nadena's repository.

View the 70k avatar comparison / 7万ポリゴンの比較を見る
Compare original and simplified renders, with the measured build count and visual tradeoffs.

Migration and release status · Source and attribution